![]() There was no need to remove bunker building and raising the bedrock level. And no matter what, there will always be a way to optimize your defences to make horde nights easily defendable. What everybody is doing however, even them, is using the game mechanics to their advantage to overcome the challenge. The AI will always do the same, we will test their limits and translate their failures into our successes and once we have decoded in our minds how the Zds react, everything will always result in what some mistakenly have called "exploits". ![]() There is no way any number of AI lines will outsmart the player. Go ahead and play the game another few thousand hours and you'll see. If you haven't understood it by now then I won't be able to help you and I won't try. Anybody still not convinced will only see how right I was through doing the same monkey trick another 100-200 times and getting bored by it in the end. That video says more than any words I've said about this topic and thanks for posting it. I find it dissapointing and sad that I get ranted at for my opinion on how good a16 was, for saying how little a17x would change in how horde nights play out in the end (in regard to "exploits" - not my choice of words), how a17x was NOT the new saviour of the kingdom of 7DTD just because bunker building was nerfed. I came up with a way to make the zds run a perpetual loop in the first few hours I played a17x. And I said it was just a matter of time before before the a17x mechanics would be understood and new totally safe bases would be built. ![]() I can't help thinking about so many people who have complained about how you could make totally safe bases in a16 so there was no challenge anymore (or just dig underground) and that that was exploitative of the game mechanics and how glad they are that underground base building was gone. I'm sad and glad at the same time, because it proves I was right.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |