![]() The Storm: Two doorless variant instances added one per arena areaThe albatross is a flying mobile base vehicle, packed with features.Rat’s Nest: Scripted variant pre-placed where scenery pelican ordinarily would be.Sandtrap: All variants pre-placed, and attacker team goal markers default position moved into cargo area of doorless albatross.Model tweaks to maximize animation support.This update will only take effect for the host, so if playing with another player, the host must be the passenger. A script uses this same trigger to toggle the albatross’s physics model between an open and closed permutation. Doors close and open when a player enters or exits the vehicle. Scripted: Works best for singleplayer but can be done with two players.Doors open and close with landing and takeoff respectively Default: Static physics for multiplayer.Doors collide with players, vehicles, etc, but not with the environment, allowing for smooth vehicle entry.Objects such as crates and fusion coils can be placed in forge and set to respawn within the cargo area.Turrets can be mounted to the cargo area in forge.Goal markers such as flag and assault goal/spawns and king of the hill markers can be placed within the cargo area in forge.Players and vehicles can move inside the cargo area using the albatross as a frame of reference.This project is intended to make it easily accessible to modders so it may be treated as another tool in Halo 3’s sandboxįully localized physics (localized physics, “mega physics”, early mover): The albatross is a flying mobile base vehicle, packed with features.
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